Are you a developer or product manager working without a user experience specialist on your team? Would you like to learn how to quickly explore interaction design concepts? And guide your team in making good UX decisions? This hands-on workshop will teach you to use napkin sketches and whiteboard drawings to make real UX improvements. You’ll walk away with experience designing on-the-fly using personas, scenarios and a few ideation and sketching techniques. No special skills required - if you’ve ever doodled you can learn to design on-the-fly. Be prepared to have fun and participate.
Understanding the forces driving and restraining the adoption of Agile in your organization is key to your success. This audience participation workshop creates two teams, the Drivers and the Restrainers and has them present the forces at work in the most original and humorous way possible.
This results in a lot of fun and learning.
The workshop will be led by two experienced coaches to bring out the subtle details of the forces and lead the discussion on how to improve the success given the forces at work.
Changing the way individuals and teams work is one thing. Changing organizational culture is quite another, especially when so many of us (yes, even us at this conference) have little idea that the assumptions we make, the language we use, the structures we are bound by are the direct antithesis of Agile. Our thinking is locked by the patterns of years and needs to be unleashed in order to make inroads towards cultural change. Using a simple yet effective collaboration game from the Improv tradition this session will challenge our assumptions and open up new neural pathways.
Human relationships are at the center of the Agile manifesto. Anything we do as coaches to allow humanity expression in our teams directly affects the individuals’ ability to live the manifesto more fully. This immediately translates into better, more astonishing, creation-ability in teams, and a greater sense of accomplishment and fulfillment for the team members. In this session, experienced coaches/trainers Lyssa Adkins and Tobias Mayer will introduce ‘Powerful Questions’ and share their personal experiences of coaching teams and individuals towards a more human-centric way of working.
Tim and Tim discuss tools and techniques and observations for remotely pair-programming. Various remote desktop-sharing applications and services are discussed, dissed, and recommended along with pointers and practices for logistics. Learn the downside of distant partners. How do you have a flash architecture meeting? How do you collaborate with the team? When do you take breaks? Is it really just like being there, without the smells?
It’s easy to speak of test-driven development as if it were a single method, but there are several ways to approach it. In our experience, different approaches lead to quite different solutions.
In this workshop, we’re not trying to decide which approach is best. Rather, we’ll use concrete examples to explore
- What goes into the moment of decision when a test is written?
- How do you think about the problem you’re trying to solve?
- What strategies or techniques help you write the first few tests?
This workshop is targeted at TDD/BDD Practitioners.
In a quick survey, 17 of 20 programmers said they didn’t know how to slice feature requests to the sub-day level. In contrast, top programmers easily take them to 15-30 minute programming episodes. What does it take for people to make the transition?
In this workshop, analysts and programmers will pair up, decompose an problem into initial requests, then the programmers will deliver those features in five 10-minute iterations, the analyst adjusting requests on the fly.
This workshop works well with experienced programmers. Programming language and environment don’t matter.
Group Coherence (.com): Shared state allowing groups to perform tasks in rhythm and harmony with great energy to overcome obstacles. Evokes memories of fun, success, team bonding, desire to work together on future projects and improved group connection.
Group characteristics are invisible and have to be felt. We are not trained to detect them any more than we could detect radio waves without a radio.
We will Practice using group inquiry to: -Share your Agile GC experience -Identify GC ingredients and obstacles -Chart GC -Transform Agile practitioners to a coherent Agile group
Agility in Action… This session will introduce five interactive games that a facilitator can add to their toolkit for team and management training. The games all illustrate the principles and dynamics that support Agility. The rationale for this session is that people learn best by embodying the learning, rather than just receiving knowledge at a head level. All participants will be immersed in the games; there are no observers. At the end of the session the participants will have a set of games they can introduce into their own organization to enhance their own Agile adoption process.
This is a highly participative workshop for delegates to learn more about collaborative and organisational storytelling. Personal stories will be told, retold and analysed, to investigate underlying values, through a series of collaborative story-games. Collaborative storytelling will be explored as an activity for team building, coordination and problem-understanding. Attendees will participate in generating ideas for a set of story-cards that could be used to help teams explore their own values, beliefs and concerns through collaborative storytelling around software projects.