Agile methods are frequently associated with iterations, incremental development, and adding one thin slice of functionality at a time. We have mantras such as YAGNI and “The Simplest Thing That Could Possibly Work.” We promote refactoring. These concepts are, however, harder to apply to UI-intensive application code than faceless back end systems. In this tutorial, we will incorporate ideas from user-centered design, discussing how we approach user-facing agile application development at Reaktor through a mixture of presentations and hands-on exercise.
How do you become agile with all the constraints surrounding you and your team? This tutorial introduces a new way to approach agile adoption efforts. We will go through important and key concepts related to agile adoption such as adopting values not practices, the difference between education and training, readiness assessments, and the process of organizational change. One of the tangible outcomes from this tutorial is a roadmap to agility that consists of five different levels, or steps, along with the different practices that can help an organization achieve each level of
This game is designed to teach/learn/experiment how to use Kanban. In this session, everyone will play it and learn the way how Kanban works, effective use, and how to teach their colleagues “Kanban.”
I have designed this game to teach new members the Kanban. Attendees form teams and will have a set of task cards. They will build a Kanban Board from the tasks and ‘commence’ on the project. Using dice, the project might finish by the time or not, as in reality. An important part of the game is how teams must face problems happening by accident.
To make lasting changes, we need to visualise the situation, understand the system, know how to improve it and work together. The Theory of Constraints tells us how to do all that.
In this game, we apply the “Five Focusing Steps” process improvement method from ToC. Step by step we use Agile, Lean and Real Options techniques to make our “work” more fun and productive.
After the simulation game, you’ll be able to apply these techniques to your work.
You’ll be able to use the open source “Bottleneck Game” to share these techniques with others.
Max. 60 players