Agile 2009 - constraints http://agile2009.agilealliance.org/taxonomy/term/2655/0 en Many paths to the top of the (mobile) mountain http://agile2009.agilealliance.org/node/2562 <p>As the internet proliferates beyond the PC to myriad devices - from iPhone to smart-phone - anyone delivering digital products deals with complexity: varying form factors, cultural differences and contexts of use. In this workshop we explore the implications of this complexity, discover through collaborative experience where the pain points lie, and identify strategies for dealing with them. We conclude that the unique challenges faced in the design and development of mobile applications benefit from agile software development and its ability to cope with such complexity.</p> http://agile2009.agilealliance.org/node/2562#comments User Experience Workshop building complexity constraints interface making mobile ui ux workshop 90 minutes Sun, 01 Mar 2009 14:39:32 +0000 twh 2562 at http://agile2009.agilealliance.org Becoming Agile ... in an imperfect world http://agile2009.agilealliance.org/node/2234 <p>How do you become agile with all the constraints surrounding you and your team? This tutorial introduces a new way to approach agile adoption efforts. We will go through important and key concepts related to agile adoption such as adopting values not practices, the difference between education and training, readiness assessments, and the process of organizational change. One of the tangible outcomes from this tutorial is a roadmap to agility that consists of five different levels, or steps, along with the different practices that can help an organization achieve each level of</p> <p><a href="http://agile2009.agilealliance.org/node/2234">read more</a></p> http://agile2009.agilealliance.org/node/2234#comments Agile Adoption Tutorial adoption constraints iterative levels migration practices simulation 180 minutes Wed, 25 Feb 2009 23:17:53 +0000 Greg Smith 2234 at http://agile2009.agilealliance.org Beyond User Stories: Identifying Missing Links in Your Product Backlog http://agile2009.agilealliance.org/node/742 <p>How do agile teams account for backlog items that do not fit the user story paradigm? Aside from user stories, what are ways you can represent product needs? Teams struggle with incorporating quality attributes (sometimes called “quality of service” requirements), external interfaces, design and implementation constraints, and team or technical “stories” into their backlogs. Without these items, you will not build the right product, or build it right. This tutorial will introduce you to ways that agile teams represent these nonfunctional requirements and other items in the backlog. </p> http://agile2009.agilealliance.org/node/742#comments Customers &amp; Business Value Tutorial a Analysis agile requirements Backlog completion criteria constraints Doneness external interfaces nonfunctional requirements product owner quality attributes quality of service requirements requirements stories user stories 90 minutes Sat, 31 Jan 2009 19:32:55 +0000 ellengott 742 at http://agile2009.agilealliance.org