user centered design
Software Development for Disney Animated Feature Film Production
Wed, 2009-03-04 07:35 — Rajesh Sharma, Brian WherryThis session will describe our experience in using the Scrum process of Software Development to create complex tools for use in animated movie production. Our process evolved out of the need to keep the task of UI design at least one sprint ahead of software development. Our products are designed for the creative in-house artists who use the tools for long hours over the course of movie production. We will also share ways to capture the complexity in the artists workflow and methods to break it down into reusable components both for graphical user interfaces and for software development.
Build me the Money, Honey!
Tue, 2009-03-03 23:15 — Marina Chiovetti, Julian BootAgile is taking off in the marketplace, and agile processes are the norm for helping IT departments deliver great software… but what about the business? What about the product manager? What about the software itself? What can we do to ensure that we build the RIGHT software with the RIGHT features… the features that will make us the MONEY!
This session will introduce the concepts of Business Value Metrics and Customer-Based Design a simple formula to help Business Stakeholders evaluate their application feature by feature to ensure they are building the MONEY (honey.)
GUIDe for Saving Face: Developing Killer GUIs with Agile Methods (90min)
Mon, 2009-03-02 21:46 — Lasse Koskela
Agile methods are frequently associated with iterations, incremental development, and adding one thin slice of functionality at a time. We have mantras such as YAGNI and “The Simplest Thing That Could Possibly Work.” We promote refactoring. These concepts are, however, harder to apply to UI-intensive application code than faceless back end systems. In this tutorial, we will incorporate ideas from user-centered design, discussing how we approach user-facing agile application development at Reaktor through a mixture of presentations and hands-on exercise.
Just Enough Design: Modeling With Agility
Thu, 2009-02-26 23:38 — Ken CollierInstead of a whole new set of modeling techniques, agile development requires a new way of applying good modeling methods like UML, ER, and UCD, in an incremental, iterative, and evolutionary (Agile) manner. This tutorial introduces an agile software modeling process that strikes the right sufficient-up-front and just-in-time balance. Participants are introduced to a blend of domain modeling, usability modeling, data modeling, and architectural design. We will utilize appropriate UML, ER, and UCD methods in an agile fashion to help limit technical debt, and increase design quality.

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