iteration

Painless Iteration Planning

room: Grand Ballroom B — time: Thursday 16:45-17:30
Level: Introductory

Plan an iteration - sounds pretty easy right? It can be easy using a well defined framework. This sessions will cover the following:

  • Owner or facilitator of the meeting
  • When to hold the meeting
  • Whom to invite
  • Materials - please note that this session is not tool specific other than Sharpies and Sticky Notes! But the plan can be input into your tool of choice.
  • Purpose
  • Agenda
  • Planning Data - what to bring to the planning meeting
  • Output & Deliverables - All contribute to the iteration planning meeting

A handout will be provided for future reference.

Release Planning (The Small Card Game): Discover What Works

room: Columbus IJ — time: Tuesday 11:00-11:45, Tuesday 11:45-12:30
Level: Introductory

This tutorial, the “small card game”, is a simulation game introducing the concepts of Agile planning, story value, and story cost. Learn to manage scope and optimize return on investment. The students practice planning a project with varying levels of information about the features needed, and experience how “nature” deals with their plan. Again, very appropriate for all team members, in-house customers, marketing, and management, to learn how the process works and what their part in it is.

"Done" - Are We There Yet?

room: Plaza Ballroom B — time: Wednesday 11:00-11:45, Wednesday 11:45-12:30
Level: Introductory

One of the core values expressed in the agile manifesto is “working software over comprehensive documentation” because working software is what delivers value to our customers. Agile development requires a sofware development team have working software ready to deploy at the end of each iteration; but accomplishing this can be harder than it seems, especially when first starting with agile. In this highly interactive session you will understand how a team definition of “Done” is necessary to making agile delivery possible, and what you can do to make it happen while avoiding the pitfalls.

Iterating a Team in Flux

room: San Francisco — time: Wednesday 14:45-15:30
Level: Practicing

Imagine yourself with a team that flies in from AU, the UK, and US in bi-weekly shifts to work with a telecommunications giant. Mix in inexperience, a shared resource model, bad behaviours, and a mandated intro to Agile in a silo-ed non-agile environment. Couple this with a capability driven / satellite team who’s focus is to assist other teams to drive out SOA: and you have a recipe for a Team in Flux. Working to find a system that worked for this team was a long and arduous journey full of misdirection, poor choices, and learning around structure, Agile methodologies, and people in general.

Workflow is Orthogonal to Schedule

Level: Practicing

Scheduling should be done independent of and orthogonal to workflow. In fact, you don’t have to create a schedule for a flow system. It will flow all by itself, and work will flow much faster and much more reliably than it could possibly follow a schedule. But take a closer look at that workflow: Just when you thought it was obsolete, the V model reappears. This talk will step through systems design, approval processes, and scheduling, development workflow, depolyment, from a completely different angle.

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