Agile 2009 - Research http://agile2009.agilealliance.org/taxonomy/term/141/0 en Guerilla Research Methods http://agile2009.agilealliance.org/node/5034 <p>This hands-on session will cover a number of low cost, yet powerful research methods, like the &#8220;burrito lunch&#8221; to help you make better data-driven design decisions. We&#8217;ll provide a number of techniques for recruiting research participants, creating better research questions, and what to do with your data once you&#8217;ve conducted your research. </p> <p>We&#8217;ll provide hands-on demonstrations for how to conduct field research and interview participants. We&#8217;ll even provide participants, yes, real people, for you to interview during the session. </p> http://agile2009.agilealliance.org/node/5034#comments User Experience Tutorial design research Research user experience ux 90 minutes Tue, 28 Apr 2009 05:50:46 +0000 russu 5034 at http://agile2009.agilealliance.org Agile User Experience Design Emergent Practices http://agile2009.agilealliance.org/node/2911 <p>Over the last several years, innovative UX practitioners working in agile environments have improvised and invented ways to include effective user experience practice inside agile projects. This short talk describes many common emergent agile-ux practices. Some of these practices are lighter weight versions of traditional techniques, while others are new inventions combining the best of UX rigor with a collaborative and pragmatic twist. As a participant, you’ll leave with a buffet of useful UX techniques to add to or adapt your agile process. </p> http://agile2009.agilealliance.org/node/2911#comments User Experience Talk Agile User Experience Design collaboration practices prototyping Research ui Usability Testing 45 minutes Tue, 03 Mar 2009 06:57:35 +0000 jpatton 2911 at http://agile2009.agilealliance.org 5 Users Every Friday: A Case Study in Applied Research http://agile2009.agilealliance.org/node/2765 <p>In 2007 a large consumer electronics retailer faced significant business challenges. In pursuit of new modes of strategic flexibility and fast execution, the e-commerce division transformed its culture around Agile principles and the user experience team adapted its practices to the new paradigm. How would increased velocity affect the quality of the functionality produced? How would time-intensive activities like usability research be affected? This paper presents a case study describing successes and failures while integrating continuous research into Agile projects.</p> http://agile2009.agilealliance.org/node/2765#comments User Experience Experience report E-Commerce Fatigue prototypes Research usability user experience user-centered design 45 minutes Mon, 02 Mar 2009 19:14:25 +0000 Illmensee 2765 at http://agile2009.agilealliance.org Agile won't Work: Implementing Agility in Non-Standard Teams http://agile2009.agilealliance.org/node/658 <p>When most people think of the phrase &#8220;Agile won&#8217;t work here&#8221; they think of resistance to adopting agile. There are teams and situations, however, that are truly challenging even to the most dedicated agile adherents. During this sharing experience, I plan to take you on a &#8220;cook&#8217;s tour&#8221; of a dozen or so teams that had difficulty adopting agile, even after the team was sold on the benefits. Filled with humorous stories, how these teams succeed (or failed) is an object lesson for us all.</p> http://agile2009.agilealliance.org/node/658#comments Manifesting Agility Experience report Accounting Agilefall Business Intelligence Hardware Host Incrmental iterative mainframe Network Offshore Research strategy training Waterative 45 minutes Thu, 29 Jan 2009 14:32:44 +0000 DanielBMarkham 658 at http://agile2009.agilealliance.org