From Concept to Product Backlog - What Happens Before Iteration 0?

room: Crystal C — time: Wednesday 16:00-16:45, Wednesday 16:45-17:30
Level: Introductory

Many agile methodologies assume a customer (or product owner) walks into the room with a swack of money and a pile of story cards and tells the development team to start building the functionality described on the top few cards. This tutorial provides an overview of what needs to go on “behind the scenes” between when a project is conceived and when development can start in earnest. It identifies the artifacts that may need to be produced, whether and when they should be produced, which activities can be used to produce them and who should be involved in those activities.

Process/Mechanics

Presentation

Learning outcomes
  • The participant will
  • • Have an overview of what needs to happen between when a product or system is conceived and when the development team can start implementing user stories.
  • • Become familiar with key activities for turning a product concept into user stories.
  • • Become familiar with several discount usability techniques for defining highly usable products.
  • • Understand the difference between product themes, features and user stories and when each is defined.
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